Warhammer 40K: tenth Version – Battle Spherical Guidelines And Extra Datacards

Warhammer 40K: 10th Edition - Battle Round Rules And More Datacards

Warhammer 40,000: tenth is coming and Video games Workshop is shifting the phases of battle. Plus, we get a take a look at extra unit Datacards!

The flip sequence in Warhammer has at all times been a key a part of the sport. Every step determines what items can do from transferring, capturing, and preventing in melee. We’ve seen numerous iterations all through the numerous editions and now tenth Version is placing its personal twist on issues. We knew that psychic powers had been getting a rework and which means we not have a psychic section. However what concerning the morale section? Seems to be like that’s getting consolidated down as properly.

by way of Warhammer Group

“The flip construction continues to be the identical: one participant nonetheless takes the primary flip, to manoeuvre and struggle with all of the forces at their disposal, after which the second participant does the identical. That is nonetheless referred to as the Battle Spherical, however seven phases have now turn out to be 5 and each gamers will now contest every one to the fullest.”

The breakdown from GW is fairly simple:

“You carry out admin for the flip forward within the Command section. Then you definitely manoeuvre within the Motion section, take goal within the Capturing section, cost into melee within the Cost section, and get biffing within the Combat section. “

Now then, when you had been questioning about psykers and morale don’t fear — these aren’t gone from the sport. They’ve been integrated into different steps. Let’s speak about psychic powers first. The entire powers now activate within the acceptable phases. Once more, from GW:

“Peering into the longer term for tactical insights? Thats a capability for the Command section. Paralysing foes with hypnosis? Youll do this within the Combat section. Tossing round eldritch lightning? Thats a ranged assault, used within the Capturing section alongside any common weapons you could be carrying.”

Psychic Powers

How about some examples from the brand new Datasheets? That new Terminator Librarian reveal looks as if a very good mannequin to begin with:

So we’ve bought just a few new capability and weapon skills to speak about, too. First up, he does have two gun choices, one among which is a Combi-weapon. It has Anti-Infantry 4+, Devastating Wounds, and Speedy Fireplace 1. The opposite is the Stormbolter with Speedy Fireplace 2.

As a aspect be aware, I’m not 100% certain on the weapon interplay there however I’m fairly certain this mannequin will simply trigger Mortal Wounds to Infantry on a 4+ with the Combi-weapon. That’s based mostly off the wording from Anti and the Devastating Wounds capability:

Transferring on…let’s speak psychic powers! The Librarian’s Smite is now an assault that occurs within the capturing section and it’s bought two “firing modes.” The primary one is the traditional “Smite Witchfire” with the Psychic key phrase. the second is “Smite Centered Witchfire” which appears to be like prefer it’s hits more durable but additionally has the Devastating Wound and Hazardous key phrase. Sadly we don’t know precisely what Hazardous does apart from “it’d backfire” which GW described as:

Plasma-lovers can be conversant in this impact, which kills the shooter or inflicts mortal wounds, forCHARACTERSand large fashions on an unfortunate roll.”

On the fitting aspect, we additionally see that the Terminator Librarian continues to be rocking a Psychic Hood which grants himself and any squad he’s main a 4+ Really feel No Ache roll vs Psychic Assaults. He additionally has the Veil of Time (Psychic) capability which grands the unit he’s main Sustained Hits 1 additionally.


That’s all properly and good…however how a few totally different instance on the Xenos aspect?

Da Soar triggers at then finish of the Motion Section and it means that you can teleport the unit he’s in throughout the battlefield and have them land greater than 9″ away horizontally from enemy fashions. It’s fascinating that GW accounted for horizontal and vertical motion with that positioning…

Now, you is likely to be questioning if there’s some type of examine or roll concerned to see if these Psychic Powers activate. It doesn’t seem like it! Smite and ‘Eadbanger are simply Ranged Weapons and use the assault’s BS to hit. And the Talents simply appear to fireside off, too.

What About Morale?

Morale has been a bizarre matter. We knew some modifications had been coming to assist make it extra significant in tenth. That is our first take a look at what precisely these change can be. Now, you’ll be taking Battle-shock checks within the Command Section (which is initially of the flip) for any items which have taken sufficient losses to set off one. However these Battle-shock checks aren’t the identical as they had been.

“Battle-shock checks are tremendous easy. Roll a 2D6 for each unit thats Under Half-strength which means theyre a squad with lower than half of their beginning fashions, or a single mannequin with lower than half of their beginning Wounds. Youll have to roll equal to or aboveyour new Management attribute when you fail, that unit suffers some nasty penalties till your subsequent flip.”

Okay…wow! I like these modifications to Battle-shock as a result of they really make plenty of sense. If the unit is under Half-strength they must make a examine. In the event that they fail, they get all of these penalties till the beginning of your subsequent Command section (which is once I’d assume you are taking one other take a look at). Morale isn’t only a “one-and-done” factor the place just a few further fashions run away. It’s now a factor that’s going to stay round and influence items later within the recreation as they take casualties.

Whew! That’s rather a lot to chew on from the brand new version. What do you consider all these modifications? Tell us your ideas within the feedback.


Hmm…Psychic Powers and Morale in different phases? I might get used to that…


Author, Editor, Texas Native, and Austinite for 15+ years, Adam covers all issues Tabletop Gaming. Which incorporates Warhammer 40,000, Age of Sigmar, D&D, Board Video games and every little thing else that includes cube, boards, playing cards and a desk.
A hobbyist, participant, and collector of miniatures and video games, Adam’s present obsession are his Loss of life Armies for Age of Sigmar, his Blood Angels and Tyranids for 40k, and his ever rising Arkham Horror: The Card Sport Assortment.

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